Sunday, May 24, 2020

The Tower Crucible of Tratorim (Dungeondraft)

The Tower Crucible of Tratorim is my first original work -- a test of skills and abilities for would-be adventurers. I'm still working on all the details of the story and backstory, but the nutshell idea is this: a local adventurer's guild built the tower as a test for membership in it's ranks. The five floors above the ground are each a test of different abilities -- the guild holds meetings on the first floor, and the prize of gold and membership awaits those who can make it to the end. Those that can't, they can always retreat back to the safety of the ground floor and try again another day. The floors, roughly described, are as follows:

  • First Floor -- Entry and Starting Point: Think Elks Club, but with the added bonus of an equipment and weapon cache. Adventurers may choose items for their journey upward.
  • Second Floor -- Labyrinth: Nothing crazy here, just a short maze with one path through. The dead ends yield traps and other surprises. A locked room with gold has hazardous spikes, and another "false treasure" lies to the SW corner. Even if they get beat up a bit, there's a bit of food awaiting them on the other side.
  • Third Floor -- Fountains: Fountains, a pool, and a locked door to the next level. The key lies here where... how to find it? (Still working the details out for myself) This level is all about searching -- no clues, just have to look around well... 
  • Fourth Floor -- Giant Spiders: Nothing to do here but fight some spiders to get to the other side. I'm not trying to kill anyone on this journey, so the spiders won't be able to kill, only hurt or sedate. Again, if they survive, food awaits.
  • Fifth Floor -- Library: Tons of books, plus a statue and organ -- plus another locked door. The clues to this puzzle will be easy to find, but require some sleuthing to figure out how to use the clues.
  • Sixth Floor -- Lava Pit: This one is all about agility, dexterity and timing to make it across to the other side. Avoid the statues shooting lava, and keep on the path, and you can sit on the throne and claim your reward. 
 As far as all the details for this adventure, I'm still working them all out, but I feel like the map on it's own can provide a ton of options -- you might have the organ unlock the door on the Fifth Floor, or the key could be hidden in the statue, or... you get the idea. I'm looking forward to putting this together into a full Dungeons and Dragons adventure for my nephew and his friends, but for now, please use and enjoy the map. I've made it available with and without the title, so if you want it to be a wizard's tower or something else, you can use it that way.

As always, my timelapse video is below, with the download links below the video and on the Download Maps page.


The Tower Crucible of Tratorim


  • The Tower Crucible of Tratorim (14x14x6) Color with Title (PNG)
  • The Tower Crucible of Tratorim (14x14x6) Color without Title (PNG)
  • The Tower Crucible of Tratorim - Dungeondraft File


Tuesday, May 19, 2020

Remapping Raven's Ruin from "Assault on Raven's Ruin" (Dungeondraft)

I'm finding a ton of great material in this particular series of Dungeons and Dragons adventures set in Thunder Rift from 1990's, and this one is no exception: a great treasure room, collapsed hallways, barren terrain -- what's not to like? Assault on Raven's Ruin is another basic adventure with plenty of adaptability for today's 5E rules.

As per usual, please take the time to watch the timelapse -- I'm working on getting my channel monetized, and every minute and view helps.  As everything on the site is currently free, this is the BEST way you can help me out.  Many thanks, and find all the download links below, including the Dungeondraft file.



  • Raven's Ruin from "Assault on Raven's Ruin" - Color (27x19) (PNG)
  • Raven's Ruin from "Assault on Raven's Ruin" - B/W (27x19) (PNG)
  • Raven's Ruin from "Assault on Raven's Ruin" - Dungeondraft File

  • Friday, May 1, 2020

    Remapping Barrik's Keep from "Quest for The Silver Sword" (Dungeondraft)

    Continuing my pursuit to practice working in Dungeondraft and crafting maps for my nephew, I grabbed an old adventure from 1992 called "Quest for The Silver Sword" and the fabulous location of Barrik's Keep. Lots and lots of debris, lots and lots of cobwebs. Bones galore. Rats and spiders -- what's not to like? The original edition comes with two versions of the map, one a simple black-and-white version for the DM, the other a fabulous color map for players -- it certainly didn't need a facelift, but at the same time, it was a bit monotone and hard to see the details.  I had a great time working on this, and also found a few things I had difficulty doing:

    • Sadly, there is no couch, so I crafted one out of wood planks and pieces... 
    • Also, I had no luck finding something to use to make chains: the corpses in the cell are supposed to be chained up... I just connected them to the walls as best I could...
    • I needed laboratory equipment -- also no luck. Faked it with the blacksmith and kitchen items...
    I would love to control transparency for some items, especially the blood/water pools... I needed some clear liquids, so I just matched the color as best I could, but I think I would get a better result with transparency control.  In order to make the silver sword inside the ice throne, I edited this in Corel PhotoPaint.  Enjoy the timelapse -- links for all files are below the video, and as always, on the Download Maps page.


    • Barrik's Keep from "Quest for the Silver Sword" - Color (27x16) (PNG)
    • Barrik's Keep from "Quest for the Silver Sword" - B/W (27x16) (PNG)
    • Barrik's Keep from "Quest for the Silver Sword" - Dungeondraft File